abnormal planar reflection with niagara

UE - Niagara - Sep 21, 2021

repro step:create new projectdownload attached file and unzip to content folderopen the map "newmap" in "app" folderplay in editor and look at the plane (see video) [Link Removed] [Link Removed] ...

Ambient cubemap lighting is chunking and pixelized

UE - Graphics Features - Sep 19, 2021

I notice in 4.27 there's a change looks like where the issue is from " * Cubemaps generated from .hdr long-lat sources were being strongly blurred in cases when mipmaps were enabled. This happened ...

UI Textures should stream

UE - Platform - Mobile - Sep 17, 2021

Will help mitigate memory consumption on certain UI elements. ...

Play Dynamic Force Feedback does not work on Android

UE - Platform - Mobile - Sep 16, 2021

When trying to trigger vibration through the Play Dynamic Force Feedback node, nothing happens on Android. I tested this on Windows as well with an Xbox Series X controller connected, and the vibrat ...

Backcompat: ConstructObjectFromClass node no longer accepts "Outer" input types that are not also derived from self

UE - Gameplay - Blueprint Editor - Sep 15, 2021

The ConstructObjectFromClass node no longer allows connections to the "Outer" input pin that are not of a type that's derived from the current Blueprint class (self). Previously, users could connec ...

Android does not show camera when in ARDebugCheck project

UE - Platform - XR - Sep 15, 2021

While working in the //UE5/Main - Medium Priority - Platform Sanity Pass after being packaged and then uploaded onto supported android device, the screen just shows a black background as it is not p ...

Ray traced GI denoiser blotches/artefacts

UE - Graphics Features - Lumen - Sep 15, 2021

See licensee description of the issue for more info. Issue did not occur in 4.25. ...

Inconsistent Z sorting priority with decals

UE - Graphics Features - Sep 15, 2021