Crash due to trying to run node of Editor Scripting category

UE - Gameplay - Blueprint - Jul 12, 2018

Application crashes when using nodes in Editor Scripting category in package. The reason is that the processing of the node in the Editor Scripiting category is surrounded by #if WITH_EDITOR.  As ...

Rich Text Block automatic line wrapping doesn't work properly with image decorators

UE - Editor - UI Systems - Slate - Jul 15, 2020

Rich text blocks don't seem to factor in the size of their embedded images properly when choosing where to wrap with autowrap enabled. ...

Packaging for iOS with Remote Build from Windows with a plugin that uses PublicAdditionalShadowFiles fails

UE - Foundation - Cpp Tools - Plugin System - Dec 17, 2018

Attempting to package for iOS using Remote Build on Windows results in a failure if the project contains a plugin that uses "PublicAdditionalShadowFiles" in its Build.cs file. Log from the packaging ...

Git Source Control plugin emits "warning: LF will be replaced by CRLF" warnings

Tools - Jan 10, 2019

The Git plugin should probably remove "warning: LF will be replaced by CRLF" messages as redundant noise. ...

Blueprint becomes dirty after play with Key get display name is in script

UE - Gameplay - Blueprint Compiler - Mar 2, 2017

Blueprint becomes dirty after play with Key get display name is in the script. This issue occurs even in setups where that specific node in the event graph, not necessarily attached to anything. The ...

PrintString in GameMode construction script is never fired (not shown in output log)

UE - Gameplay - Blueprint - Sep 4, 2015

From Joe Conley: I'm not sure exactly when the game mode is spawned in the case of PIE, but hooking up a print string node to the start of the construction script, I never see that printed in the o ...

Infinite Script Recursion error crashes editor and produces UnrealScript errors in logs

UE - Gameplay - Blueprint - Aug 14, 2015

Macro that causes an infinite script recursion error crashes editor and produces errors in output log referring to UnrealScript. Frequency: 3/3 Crash Reporter; [Link Removed] ...

Starting 2 editors with remote control plugin enabled will impact performance

UE - Virtual Production - IO - RemoteControl - Dec 16, 2024

Launching a second editor with the websocket server enabled will try to bind to the same address as the first editor, and since the websocket server is running in the game thread, it will block the ...

Block noise on particles/skeletal meshes when launched onto certain Android devices

UE - Platform - Mobile - Oct 12, 2016

When launching particles and skeletal meshes on certain devices, they create block noise pixels instead of a smooth flame for example. Regression: Yes Did not occur: Binary 4.12.5-3039270+++UE4+Rel ...

"+Create Binding" added to a "Text Block" makes the Text not visible in Standalone Game

UE - Editor - UI Systems - Sep 6, 2017

The visibility of the Text depends on the "+Create Binding" being added or not added. Now, If we go into our Widget Blueprint Designer > over in the Details panel under Content > Select "Bind" and ' ...