Application crashes when using nodes in Editor Scripting category in package. The reason is that the processing of the node in the Editor Scripiting category is surrounded by #if WITH_EDITOR. As ...
Rich text blocks don't seem to factor in the size of their embedded images properly when choosing where to wrap with autowrap enabled. ...
Attempting to package for iOS using Remote Build on Windows results in a failure if the project contains a plugin that uses "PublicAdditionalShadowFiles" in its Build.cs file. Log from the packaging ...
The Git plugin should probably remove "warning: LF will be replaced by CRLF" messages as redundant noise. ...
Blueprint becomes dirty after play with Key get display name is in the script. This issue occurs even in setups where that specific node in the event graph, not necessarily attached to anything. The ...
From Joe Conley: I'm not sure exactly when the game mode is spawned in the case of PIE, but hooking up a print string node to the start of the construction script, I never see that printed in the o ...
Macro that causes an infinite script recursion error crashes editor and produces errors in output log referring to UnrealScript. Frequency: 3/3 Crash Reporter; [Link Removed] ...
Launching a second editor with the websocket server enabled will try to bind to the same address as the first editor, and since the websocket server is running in the game thread, it will block the ...
When launching particles and skeletal meshes on certain devices, they create block noise pixels instead of a smooth flame for example. Regression: Yes Did not occur: Binary 4.12.5-3039270+++UE4+Rel ...
The visibility of the Text depends on the "+Create Binding" being added or not added. Now, If we go into our Widget Blueprint Designer > over in the Details panel under Content > Select "Bind" and ' ...