Console appears to be offset when using the Vive (both eyes do not line up). This causes the console to look out of focus. ...
When using instance stereo with custom stencils, they do not render as expected. It appears to render the stencil in one eye at a time (as the user's head is turned). Regression: Yes This was work ...
The orientation of the camera appears to be in the center of the level. The documentation states that the Camera Origin should give "Origin, in world-space, of the tracking camera" ...
Tessellation appears to cause textures to appear incorrectly in the right eye of the vive ...
A user is reporting that enabling the override for the IPD with GearVR doesn't work. They would like to be able to change this value at runtime. Setting the "bOverrideIP=True" and "IPD=" values in ...
Splash screens never clear on oculus. Testing in 4.14 it seems like UOculusFunctionLibrary::HideLoadingSplashScreen() is never called, maybe still the case in newer versions? Was unable to clear a ...
Stereo layer appears to move/slide as the player moves the HMD from side to side when using the world locked setting for the stereo layer. ...
Flickering or shifted color will be seen in the Right Eye. User reports that moving the nodes from the material function to the base graph resolves the issue. Confirmed in 4.23 MAIN branch @ CL 6 ...
...I assume this is the SceneCapture2d work. In async mode, we control interleaved reprojection (dropping to 45hz) based on measure gpu time. Since that work is sneaking in immediately after PostP ...
GamepadSpecialLeft and GamepadSpecialRight inputs are swapped on Touch Controllers. Inputs are working as intended on an Xbox controller. Problem may have been introduced by Oculus, I created a 4. ...