Server travel from Shooter Game level Highrise crashes editor

UE - Networking - Nov 17, 2014

If a person is on the Shooter Game level Highrse and uses the blueprint node "Execute Console Command" to server travel to any other level the editor will crash. In PIE mode the editor will hang at ...

Event Dispatcher not being called in 4.6

UE - Gameplay - Blueprint - Dec 8, 2014

ED nodes in 4.6 but are not being executed in standalone or cooked games. Also, users receive compile errors when the project is saved and reopened that resolve when the blueprint is recompiled. ...

Static mesh loses static mesh reference when Alt-dragged in viewport if filepath contains []

Tools - Sep 3, 2015

Static meshes lose their static mesh reference when alt-dragged in viewport. This only occurs if the mesh is located in a filepath containing square brackets ( [] ) within the filepath name. Additio ...

First Person Shooter Template produces error upon creation

Docs - Samples - Sep 3, 2015

Creating a FPS template produces an error upon being opened immediately after creation. Error is shown in attached image. ...

Interface cannot be re-implemented after removal from blueprint

UE - Gameplay - Blueprint - Sep 1, 2015

If an interface is removed from a blueprint and an interface function is transferred to a local function, the interface cannot be re-implemented in the blueprint. ...

Adding variables to components reports incorrect owner

UE - Gameplay - Aug 26, 2015

Components that have variables added to them cause the component to register the wrong blueprint owner. ...

Imported .csv from Excel does not recognize cyrillic characters

Tools - Aug 11, 2015

If a .csv created in Microsoft Excel is imported into the editor, any cyrillic characters in the data table will appear as question marks or blank boxes. Note: According to user, this does not occ ...

Data Only blueprints Class Defaults page become uneditable during runtime

UE - Gameplay - Blueprint - Aug 7, 2015

During runtime, a data only blueprint's class defaults tab becomes greyed out and uneditable during runtime. The values for specific instances can still be edited via the detail's pane. ...

Show 3D Widget for vector variable in a blueprint component does not correctly appear in blueprint viewport when implemented

UE - Gameplay - Blueprint - Aug 6, 2015

Setting a vector variable to editable and showing a 3D widget within a blueprint actor component does not show the 3d widget within a blueprint implementing the component. ...

Implementing an interface in a blueprint does not show interface functions until interface is opened and compiled

UE - Gameplay - Blueprint - Aug 3, 2015

If an interface is implemented within a blueprint, the initial function in the blueprint interface cannot be called in the actor. The function will be populated after compiling the blueprint interfa ...