Hot Reload crash with Scene Component tied to Actor class

UE - Foundation - Core - Feb 19, 2015

After creating a Scene Component code class and an Actor code class, creating a reference to the SceneComponent in the Actor class constructor will cause a crash on hot reload in the editor. ...

setting Simulate Physics and Set Actor Location And Rotation in code causes crash on project load

UE - Gameplay - Feb 19, 2015

If an actor's Simulate Physics and ActorLocation/Rotation properties are set in code the editor will crash immediately upon launch / debug in VS. ...

Mousing over component list of an actor with InputComponent causes breakpoint in VS during PIE

Tools - Feb 24, 2015

When debugging a project through Visual Studio, if an actor with an Input Component is selected in the World Outliner a breakpoint will trigger in VS when attempting to select/mousing over any compo ...

Transition maps not showing up when using server travel

UE - Networking - Feb 25, 2016

When using server travel the transition map does not appear to show up when traveling between levels ...

Crash on project open

UE - Gameplay - Blueprint - Feb 5, 2015

EDIT: CrashReporter link: [Link Removed] EDIT2: Likely also this crash: [Link Removed] EDIT3: This crash appears under a different Bugg in 4.7: [Link Removed] Engine crashed when attempting to op ...

On key down override not working for UMG

UE - Editor - UI Systems - Feb 10, 2016

The widget does not appear to grabbing focus or the on key down does not appear to be firing when a key in pressed. ...

Unused file appear to be cooked when cooking for windows

UE - Foundation - Core - Cooker - Feb 2, 2016

If the user cooks for windows via File > Cook Content for Windows then is appears to include files that unused (EditorBlueprintResources, EditorLandscapeResources, EditorMaterials, EditorResources a ...

Clear Timer node does not stop a looping timer

UE - Gameplay - Feb 16, 2015

Setting a Clear Timer node does not stop the named function from firing. ...

Right eye blinks when using VR preview with the oculus rift

UE - Platform - XR - Jan 21, 2016

If the user uses the VR preview (not standalone) the right eye will blink black. ...

Setting multiple identical actors to replicate movement will crash on PIE with multiple players

UE - Networking - Jan 28, 2015

If ten or more of the same actor in a level have the "replicate movement" checkbox set to true, the editor will crash on PIE if the number of players is set to 2 (or with 1/2/3 players if dedicated ...