Error when merging meshes with sections

UE - Engine Scaling - Streaming - Merge Actor - Sep 6, 2023

Note that the issue does not happen if the two materials have different colors. Note also that the issue happens if one of the meshes to merge has 2 sections with the same material assigned ...

Client cannot find LevelStreaming in editor mode

UE - Engine Scaling - Streaming - Sep 6, 2023

From licensee: When we run MainMap (NM-Standalone) and then open GameMap to play (options - listen). When the client joins the server, it won't be able to find the LevelStreaming in GameMap (see - ...

UHT doesn't warn that a class/structure size is larger than 65535

UE - Core - Cpp Tools - UnrealHeaderTool - Sep 1, 2023

Crash when adding foliage instances to unloaded IFA

UE - Engine Scaling - Streaming - Foliage - Aug 31, 2023

Ran into a crash when trying to programmatically add foliage to a large WP level with some unloaded IFAs.  ...

Transient Subclasses of ABrush default to supporting external packaging

UE - Engine Scaling - Streaming - OFPA - Aug 29, 2023

ABrush::SupportsExternalPackaging overrides the base implementation of  AActor::SupportsExternalPackaging which returns false for transient actors, but it doesn't call super. As a result, transient ...

Spawnable Level Instance via Sequencer in WP map

UE - Engine Scaling - Streaming - Level Instances - Aug 21, 2023

ULevelInstanceSubsystem::OnActorDeleted: check(!IsEditingLevelInstanceDirty(LevelInstance) && !HasDirtyChildrenLevelInstances(LevelInstance)); ...

Incorrect transforms when breaking a packed level actor

UE - Engine Scaling - Streaming - Level Instances - Aug 14, 2023

See "Steps to Reproduce" ...

LevelInstance: Editor Texture Streaming (UDN)

UE - Engine Scaling - Streaming - Level Instances - Aug 14, 2023

Further investigate and fix Editor Level Instance texture streaming data update which currently isn't being updated when moving a Level Instance in the editor. ...

World Partition Editor minimap build failed

UE - Engine Scaling - Streaming - Aug 10, 2023

The issue was reproduced when building a minimap for an open world level with no Actors with "Is Spatially Loaded" enabled. Placing additional Actors with "Is Spatially Loaded" enabled in the level ...