Set tracking origin has a 90 degree offset between Floor and Eye level. When switching the Setting for the Set Tracking Origin Node from Floor level to Eye level, there appears to be a 90 degree dif ...
The listen server will see jitter in clients character movement and animations. This is hard to notice without the "slomo" command but is extremely obvious using "slomo". Clients will see server and ...
The bounds are wrongly calculated when the bUseLocalSpaceSimulation property is set in the Chaos Cloth shared config, as it doesn't take into account the character rotation in the removal of the off ...
Setting Key Interpolation for a point on a curve to Auto behaves differently than it did in UE4. The results are more akin to the User Interpolation with flat tangents. ...
If a user has an actor that is simulating physics during simulation of play in the editor and they then change the value of a variable trough the details panel below the world outliner then the acto ...
When a delay node is placed after a Destroy node in a blueprint string, nothing after the delay node will trigger. Removing the delay will trigger following nodes. ...
When creating a level with BSPs UV settings that are applied do not persist after building. Regression: Yes Working: CL-2386410 Broken: CL-2467323 ...
Variables replaced with -1 after jumbling in details pane when one actor is selected and another blueprint compiled. De-selecting Actor_1 sets variables back to correct value when selected again. ...
Example 1.6 on Cloth Map seems broken. Both Assets clip when twisting when they're supposed to be examples of Self Collision. Regression: Yes Works in 4.15 ...