Creating a local variable inside a Blueprint Function with the same name as a replicated property of AActor (for example, “Role” or “RemoteRole”) and then using a connected Set Variable node for it ...
The following functions have been found to perform unchecked casts of the pawn's "UpdatedComponent" to class UCapsuleComponent, possibly resulting in crashes:UFloorQueryUtils::ComputeFloorDist()UGro ...
Repro rate 5/5 Project crashes on pressing "Start AR" in ARDebugCheck, on "Begin Scan" in Handheld AR Template and on "Start AR" in ARImageDetection. Issue also occurs on ARVideoSettings and ARSave ...
UGroomComponent::TickComponent sets bResetSimulation = true every frame when the component is not visible. This causes NiagaraDataInterfaceHairStrands to triggering a full simulation reset every fra ...
Performance will drop in PIE if simulate physics is toggled rapidly on an actor with attached components User Description: Simulating physics for Primitive components causes severe performance dr ...
Using Ubuntu 15.04, editor windows do not layer correctly when minimized. Control remains with the minimized window. Ex. After minimizing a blueprint window, right clicking will still act as thoug ...
If a blueprint with a child actor component of type TextRenderActor is added to a level and the editor is saved, closed, and reopened, the project will crash with the following assert: Assertion ...
Creating a code component class and marking the UCLASS() macro with meta=(BlueprintSpawnableComponent) does not allow the component to be used inside blueprints. Workaround: Adding ClassGroup=( [Gr ...
Event Dispatchers cannot be renamed or deleted after being created if the name used is "color". ...
Comment bubbles above comment boxes no longer have an option to pin/unpin comment bubbles. This functionality allowed users to choose whether or not to show the comment bubble, which was useful for ...