Post Process Volume not updating in preview

UE - Platform - Mobile - Mar 4, 2019

Gameplay Tag Query Variables Don't Retain Custom Default Values in Custom Structs

UE - Gameplay - Dec 4, 2019

Gameplay Tag Query variables in custom structs created via the content browser do not retain custom default values. Found in 4.23.1 CL# 9631420 Reproduced in 4.24 Preview 4 CL3# 10387632, 4.25 Main ...

Engine Crashes When Converting an Int to Float For a Map Key In Blueprints

UE - Gameplay - Blueprint Editor - Dec 11, 2019

The engine crashes when trying to automatically create a type conversion node when they are used a key for a map. Found in 4.24 CL#10570792 Reproduced in 4.25 Main CL# 10646676 ...

All Vive Trackpad Inputs Send The Same Input

UE - Platform - XR - Jan 13, 2020

The vive trackpad inputs all read as the same input. Found in 4.24.1 Reproduced in 4.25 Main ...

Absolute World Position post process no longer works in mobile preview

UE - Platform - Mobile - Sep 2, 2020

User reports this work correctly in 4.24, but now no longer works as expected in 4.25.I don't have a clear CL just yet, marking unconfirmed. If you change the settings to use ES3.1 Preview and just ...

Sequencer unable to bind channel of a value that is part of a TArray

UE - Anim - Sequencer - Sep 23, 2020

Keyframes added to sequencer from a TArray variable are unable to be changed. The value sets correctly but displays red. [Link Removed] ...

Nanite meshes swap materials during simulation

Quixel - Jun 1, 2021

When enabling nanite on Quixel Bridge assests.  Materials sometimes randomize to other assets in the viewport during simulation or PIE.  This does not occur every time and may take a few tries.   T ...

Playing as Client in the Advanced Vehicle Project reduces maximum speed to 30-40mph and doesn't exceed 3rd gear

UE - Content - Template - Mar 2, 2022

Playing as Client in the Advanced Vehicle Project reduces maximum speed to 30-40mph and doesn't exceed 3rd gear. ...

[MetaSounds] - Browse to Asset button on Wave Player Node does not work

UE - Audio - MetaSounds - Sep 21, 2021

Selecting the Browse button on a Wave Player asset does not load the location of the selected asset for previously saved MetaSounds. Changing the Wave Asset to another Sound Wave and then selecting ...

Volumetric fog flicker side screen

UE - Rendering Architecture - Nov 29, 2023

The flicker is visible in Epic scalability as well, it is just smaller on screen because the fog voxels are smaller (r.VolumetricFog.GridPixelSize). ...