Gameplay Tag Query variables in custom structs created via the content browser do not retain custom default values. Found in 4.23.1 CL# 9631420 Reproduced in 4.24 Preview 4 CL3# 10387632, 4.25 Main ...
The engine crashes when trying to automatically create a type conversion node when they are used a key for a map. Found in 4.24 CL#10570792 Reproduced in 4.25 Main CL# 10646676 ...
The vive trackpad inputs all read as the same input. Found in 4.24.1 Reproduced in 4.25 Main ...
User reports this work correctly in 4.24, but now no longer works as expected in 4.25.I don't have a clear CL just yet, marking unconfirmed. If you change the settings to use ES3.1 Preview and just ...
Keyframes added to sequencer from a TArray variable are unable to be changed. The value sets correctly but displays red. [Link Removed] ...
When enabling nanite on Quixel Bridge assests. Materials sometimes randomize to other assets in the viewport during simulation or PIE. This does not occur every time and may take a few tries. T ...
Playing as Client in the Advanced Vehicle Project reduces maximum speed to 30-40mph and doesn't exceed 3rd gear. ...
Selecting the Browse button on a Wave Player asset does not load the location of the selected asset for previously saved MetaSounds. Changing the Wave Asset to another Sound Wave and then selecting ...
The flicker is visible in Epic scalability as well, it is just smaller on screen because the fog voxels are smaller (r.VolumetricFog.GridPixelSize). ...