Crash when updating instanced subobjects in a USTRUCT

UE - Gameplay - Blueprint - Jul 5, 2017

Attempting to edit array of instanced subobjects causes the editor to crash. ...

Crash Occurs After Server Travel When a Multicast Function with Params Was Called in the Level Blueprint

UE - Networking - Jul 5, 2017

When a level's blueprint contains a multicast function with a parameter, Server Traveling to that level, triggering the multicast, Server Traveling to another level and then back to the level that h ...

Drag and drop operations on web pages in the web browser widget do not appear to work

UE - Editor - UI Systems - Jul 6, 2017

When using a web browser widget to pull up a web page that has a drag and drop functionality, the drag and drop functionality does not work when done through the web browser widget. ...

Child Actor Components Not Properly Destroyed on Clients

UE - Networking - Jul 6, 2017

Child Actor Components are not being destroyed on clients when Destroy Actor is called on the Actor containing the Child Actor Component. ...

Error when exposing a tMap/tSet on spawn and connecting it to a custom event

UE - Gameplay - Blueprint - Jul 12, 2017

When using a variable that has been setup to be a container of the type "Set" or "Map" and error will be thrown when connecting an exposed input pin to a custom event. ...

Blueprint compile failure with empty FTimerHandle return value

UE - Gameplay - Blueprint - Jul 13, 2017

Blueprint compile failure when returning a Timer Handle from a function call when the Timer Handle node is not connected. Compile failure message: "ICE: The type of property %s doesn't match a term ...

Accessed None for Sequence Actor references in project upgraded to 4.17

UE - Anim - Sequencer - Jul 14, 2017

In a project upgraded from 4.16 to 4.17, the level sequence doesn't play on first PIE and returns Accessed None errors. Next time you PIE, it plays fine. This now happens every time you re-open th ...

Server crashes when client connects after Server has reloaded a sublevel with a deleted actor

UE - Networking - Jul 13, 2017

UNetDriver::DestroyedStartupOrDormantActors maintains a list of deleted startup (and dormant) actors. This is used to notify clients that have joined the server of Actors that need to be destroyed ...

Crash upon using EComparisonMethod as a variable in a struct

UE - Gameplay - Blueprint - Jul 17, 2017

Having a variable of the type EComparisonMethod inside of a struct causes the editor to crash. This could be due to the variable being as part of the Development folders in code. Attempting to repro ...

Post Process AnimBP is no longer initialized in Persona Viewport

OLD - Anim - Jul 20, 2017

Post Process AnimBPs used to be processed in the persona viewport. This could have been intentional. Occurs on? 4.14 - 3249277 - NO 4.15 - 3450819 - YES 4.16 - 3466753 - YES 4.17 - 3545186 - YES ...