Crash Reporter is not included when packaging for DebugGame from the command line

UE - Foundation - Core - CrashReportClient - Jul 3, 2018

The Crash Reporter is not included when packaging a project for the DebugGame configuration from the commandline even when the DefaultGame.ini file includes the setting IncludeCrashReporter=True. ...

Foliage is Offset When Streaming Existing Levels From World Composition

UE - World Creation - Worldbuilding Tools - Foliage - Jul 3, 2018

Streaming an existing level that used World Composition places the landscapes in the correct spot, but any foliage tied to that landscape is placed on the landscape tile at 0,0 instead of its corres ...

Functions overriden from Parent BPs are not called in Child BPs when nativized

UE - Gameplay - Blueprint - Jul 2, 2018

When nativization is enabled, functions in a child blueprint that were overriden from the parent are not called properly. Regression?: Yes This did not occur in 4.19 ...

Incremental Linking does not appear to work for Debug and DebugGame configurations

UE - Foundation - Cpp Tools - Jul 2, 2018

The bUseIncrementalLinking option does not appear to actually perform an incremental build when building for the Debug or DebugGame configurations. When a build is performed with bUseIncrementalLink ...

Unable to change the 'Actor to Track' on Cine Cameras when the target Actor is in a different Sublevel

UE - Anim - Sequencer - Jul 2, 2018

You are unable to track Actors that are in different sublevels when using Cine Cameras. The 'Actor to Track' is set back to none if the target Actor isn't in the same sublevel as the Camera. This is ...

Exposure Compensation in PP Has No Effect in Mobile LDR Mode

UE - Platform - Mobile - Jul 2, 2018

Tested in 4.19, 4.20 Preview, and 4.21 Main.  Per User: Lack of the ability to tune-up the Exposure Compensation makes the scene lighting look visually incorrect, especially in fully baked environ ...

Access Violation crash loading DDC when making Installed Build

UE - Foundation - Core - Jul 2, 2018

The RunUAT command crashes while loading DDC when making an Installed Build. ...

Packaging blank project should prompt you to specify a Game Default Map

Tools - Jun 29, 2018

Packaging blank project should prompt you to specify a Game Default Map in Project Settings > Maps & Modes ...

Startup Movie renders as a black screen on some Android devices

UE - Platform - Mobile - Jun 29, 2018

While testing on the 10661_Xiaomi Mi 5C the Startup Movie would occassionally render as a completely black screen while still playing the audio from the Startup Movie sample. This was the most consi ...