UI rendering in PIE and UIrenderer rendering in MRQ produce different output results. This is because when dealing with fades in the UI, the rendering results should not be different. Workaround ...
Attempting to paste a task that contains decorators does not paste it near the mouse location, and pastes it off screen instead. Found in 4.11.2 binary. Reproduced in 4.12 Preview 4 binary and Main ...
In Persona, when disabling a material curve, the viewport will play the curve at the value that it was disabled at, rather than at value 0. The viewport will only show it correctly once Persona is ...
The high-res tiling method checks for the exposure method specified on the camera, and forces it to Manual exposure if it's not already there. It shouldn't force this if the project settings have al ...
The bug can be worked around by checking the Panel's mode before setting it. ...
The editor crashes when pasting a comment box from a blueprint into a behavior tree. Found in 4.12.1 binary. Reproduced in 4.11.2 binary and Main CL 3005971 Source Context94 95 fo ...
Actors when converted to spawnables are given a transform track, and the default position of doesn't seem to be saved to the template for blueprint actors. Compare the above behavior to a static mes ...
This has been tested internally using an editor utility widget yielding the same results. That small project is attached. BoundingObjectTest. 1) Open the project 2) Run the Editor Utility Widget ...