Splash screens never clear on oculus. Testing in 4.14 it seems like UOculusFunctionLibrary::HideLoadingSplashScreen() is never called, maybe still the case in newer versions? Was unable to clear a ...
For a child instance inside of the level, the value of a parent int variable will reset if you add a new variable in the child and if there is a function in the parent that has the child as an outpu ...
Using touch input to touch and drag the Location and Scale values in the Details panel for an asset results in the value not being updated in real time. The value only updates when the touch is rele ...
Movie play in iOS is laggy and crashes in some movie. This issue seems to be happening when the movie is played in umg widget. Tested in 4.14.3 4.15 Dev_Mobile Latest as of 2/24 Original UDN post ...
'r.StaticMeshLODDistanceScale' doesn't effect 'show LODColoration'. It does effect the actual performance of the LOD in the level but the LOD Coloration doesn't reflect the change. Licensee Descrip ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: SIGSEGV: invalid attempt to write ...
Restore State should have an affect on sequencer. The animation snaps back to its starting point even when this option is not set if played in PIE. If you drag in the level sequence in the editor an ...
User Reported Bug Replication Settings no longer editable after event delegate is connected. Doesn't seem to affect functionality, only UI. (replication settings stay as set before plugging delega ...
Curl noise force will not affect a Niagara particle regardless of strength. Current work around is to disable then re-enable "apply forces" under "solve forces and velocity" Found in 4.20 CL# 4233 ...
Additive animations that use a frame from their own sequence as a base pose are initially broken when retargeted. Users have to refresh the properties that select the base pose in order to fix the ...