Cannot set FVector values in a "Make Struct" node in Blueprint

UE - Gameplay - May 9, 2019

When trying to use any "Make Struct" node that uses vector values, the values typed into FVector fields will reset to 0. This is a regression from 4.21.2 (CL-4753647). This reported and tested in ...

ExportMaterialUVDensities() gets the incorrect value where the alpha channel is referenced

UE - Rendering Architecture - Materials - Apr 16, 2024

ExportMaterialUVDensities() gets the incorrect value where the alpha channel is referenced (e.g. RegisterIndex of the texture is [3] or [7]) because FMeshRenderer::RenderMaterialTexCoordScales() use ...

Unable to copy tracks from UMG animation to another animation

UE - Anim - Sequencer - Jan 27, 2023

In UE5.0 it was possible to paste Tracks from one Animation to another, but from UE5.1 this fails with the message "Can't paste section. No selected tracks to paste sections onto". The attached pro ...

Get All Actors of Class is failing to report at Event Begin Play in a streamed level

UE - Gameplay - Sep 3, 2015

Get All Actors of Class is failing to report at Event Begin Play in a streamed level. Test project attached. This is a regression: did NOT occur in 4.8.3. Reproduced in 4.9.0 binary and Main (2678 ...

Using Virtual Texture Streaming checkbox in texture editor can break materials

UE - Graphics Features - Feb 24, 2021

A texture can be toggled between virtual texture and regular texture using the Convert to virtual texture/regular texture tool in the texture asset context menu. This updates referencing materials t ...

Colon in UPROPERTY category invalidates iterative build

UE - Foundation - Core - Cooker - Jan 13, 2017

The presence of a colon ':' character in the category string of a UPROPERTY will cause iterative cooking to generate the following error:Found unparsable ini setting Windows.EditorPerProjectUserSett ...

Dynamic Light placed inside of a Dynamic Static Mesh doesn't pass through the geometry

UE - Graphics Features - Jun 2, 2017

Dynamic Light placed inside of a Dynamic Static Mesh doesn't pass through the geometry. The static mesh is not double-sided. User Description: It appears that in Unreal 4.16 one loses the ability ...

Request for 'Switch on Int' nodes to throw a warning or auto refresh if an execute pin is removed

UE - Gameplay - Blueprint - Nov 17, 2016

Request for 'Switch on Int' nodes to throw a warning or auto refresh if an execute pin is removed. For example: If the 0 pin is deleted, users may not realize the pins will reset back to (0,1,2,3,e ...

Editing and committing changes to a PackedLevelActor Blueprint results in a crash

UE - World Creation - Worldbuilding Tools - Level Instances - Apr 5, 2022

Repro Ratio: 3/3 Regression was tested in //UE5/Release-5.0-EarlyAccess CL-16682836 since this is a new feature of UE5.  The issue did happen ...

Reimporting Static Mesh LODs yields unexpected material assignments

Tools - May 24, 2018

Reimporting an asset after making changes causes loss of saved LOD changes when editing a static mesh. Similar issue was logged and fixed for SkeletalMeshes but this issue is still occurring for ...