Editor windows do not lose focus when minimized on Linux

UE - Platform - Linux - Jul 28, 2015

Using Ubuntu 15.04, editor windows do not layer correctly when minimized. Control remains with the minimized window. Ex. After minimizing a blueprint window, right clicking will still act as thoug ...

Cannot Rename or Delete Event Dispatchers if they are named "color"

UE - Gameplay - Blueprint - Jul 21, 2015

Event Dispatchers cannot be renamed or deleted after being created if the name used is "color". ...

The first time OnConstruction is called after duplication the Actor still has default class values

UE - Gameplay - Blueprint - Dec 18, 2014

A Blueprint derived from a custom Actor class resets its variables to their default values when the Actor is duplicated, even if the actor being duplicated has a different value for that variable. T ...

Saving map with landscape creates texture asset in content browser

UE - LD & Modeling - Terrain - Landscape - Feb 12, 2016

Saving map with landscape creates texture asset in content browser. ...

FRenderTarget::ReadPixels does not populate FColor array properly in packaged build

UE - Graphics Features - Nov 1, 2016

When the ReadPixels function is called, the FColor array that is passed in has its elements populated when in PIE and Standalone but array elements are empty in a packaged project. ...

MediaPlayerEditor: Failure opening media, even though it opened successfully

Media Framework - Oct 18, 2016

This only happens when successfully opening a media source AFTER failing to open another media source. ...

Data Table row will reset to None if Child Actor is selected

Tools - Apr 22, 2016

Data Table row will reset to 'None' if Child Actor is selected User Description: There are few things you can check/test: Change type of variable in structure to something other than "TestBPClass2 ...

Widget interaction component appears to stop working after entering a physics volume

UE - Editor - UI Systems - Aug 24, 2016

Widget interaction component appears to stop working after entering a physics volume. A Physics Volume appears to deactivate the Widget interaction component ...

Physics Bodies for bones that are scaled in the Anim Graph are not scaled properly in game

UE - Simulation - Physics - Jun 14, 2016

Physics Bodies for bones that are scaled in the Anim Graph are not scaled properly in game. This seems to cause a jittering effect when simulating bodies. User Description: I blend physics into th ...