Sequencer renders events affecting UMG twice ...
BP Components cannot be keyed in sequencer after transforming in the viewport ...
Sequencer prefers rotation to be specified between -180 and 180, while the details panels prefer between 0 and 360. When auto-key is on, sequencer will add a key that does this conversion despite th ...
NonSpawnable actors on a sublevel do not animate via sequencer when being added to the level via create instance. The difference between the cube and sphere is that the cube is set to spawnable in t ...
When "Sequencer.ThreadedEvaluation.AllocationThreshold 8" is initiated, characters in a level sequence that have “Swap Root Bone Actor” activated on their animation will begin to slide very fast acr ...
Cloth sim can't currently be blended on/off in sequencer. ...
If an actor that is set up to use an anim blueprint is used in the sequencer, then a property on the skeletal mesh is changed in the sequencer details panel. The actor will not evaluate any animatio ...
Error message: Assertion failed: IsValid() [Link Removed] [Line: 752] Source Context: 738 return *this; 739 } 740 741 /** 742 * Converts a shared ...
When an actor is attached by the root to a bone of a skeletal mesh through the use of the "AttachToComponent" function in code, it will not follow animations when being recorded by the Sequencer Rec ...
Events are failing to trigger after the sequence that they are in is moved to another folder or migrated to another project because no director instance is available. I did not see this issue when ...