Inside of the security control room is washed out in BlueprintOffice on tvOS

Docs - Samples - Aug 16, 2016

The dark part of the security room in BlueprintOffice on tvOS looks extremely washed out. Could be related to https://jira.ol.epicgames.net/browse/UE-30580 ...

Crash selecting PIE after saving a blueprint exposed and used in sequencer

UE - Anim - Sequencer - Jun 17, 2016

Crash selecting PIE after saving a blueprint exposed and used in sequencer. Found this when looking into https://jira.ol.epicgames.net/browse/UE-31266 ...

Stereo Paranoramic plugin capture broken

UE - Graphics Features - Apr 12, 2017

See https://udn.unrealengine.com/questions/357951/stereo-panoramic-plugin-artifacts-in-415.html Seems to be a major regression from 4.14. ...

Allow Custom Depth Writes is not rendering into depth buffer

UE - Graphics Features - Apr 16, 2018

Details can be found in this UDN thread: https://udn.unrealengine.com/questions/428104/allow-custom-depth-writes-not-rendering-into-custo.html ...

the "Draw Material" node in the HUD blueprint doesn't work if the material is set to additive/translucent

UE - Rendering - Architecture - Materials - Sep 9, 2015

If the user sets the blend mode to additive or translucent for the material that is being applied to the viewport via the "Draw material" node. The Material will not show up. ...

Select node causes HTML5 project to crash in browser

UE - Platform - Mobile - Nov 24, 2015

Select node causes the project to crash on HTML5. Expression (ExportMap.IsValidIndex( Index.ToExport() )) failed in D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\CoreUO ...

Cannot undo actor transform performed during pilot mode

Tools - Oct 26, 2016

Cannot undo actor transform performed during pilot mode. The Undo history does not appear to include the movement of the actor that was done in pilot mode ...

AI Pawn Sensing component cannot see and hear at the same time

UE - AI - Mar 12, 2015

Hear events are never fired while See events are fired. They are mutually exclusive, with See events taking priority if both happen. ...

Material Previews Reflection skybox are broken in 4.12

UE - Graphics Features - May 3, 2016

Materials are rendering now in the preview pane with artifacts caused by the change in the reflection skybox. This can clearly be seen in 4.12 and later by enabling the reflections view in the previ ...

Android split screen multiplayer does not function or render correctly

UE - Platform - Mobile - Aug 25, 2016

Android devices don't support split screen functionality. ...