UMG Animations Scale Retainer Boxes When Only Translating them

UE - Editor - UI Systems - Feb 28, 2020

When translating a retainer box in an UMG animation the scale of the retainer box is also affected. Attached is a 4.23 example project. Found in 4.24.3 CL#11590370 Reproduced in 4.23.1 CL#9631420, ...

When setting in PreviewGameLaunguage, the package application always adds "culture" to the argument

UE - Editor - UI Systems - Localization - Nov 12, 2020

Whenever packaging project from Launcher with a PreviewGameLanguage set, the culture="preview language" is added to the UE4CommandLine.txt file. Can avoid this issue by setting "None" in PreviewGam ...

Lumen Reflections in Stereo are broken after Nvidia GPU Driver Update

UE - Platform - XR - Jul 29, 2024

After updating the NVidia graphics driver to v.552.74+, reflective/mirror materials appear broken and render with black and white lines in VR mode if they are in a level with a Post Process Volume w ...

Some reset to default buttons not appearing for UMG Appearance

UE - Editor - UI Systems - Aug 19, 2016

Some reset to default buttons not appearing for UMG Appearance. This seems to only affect the Categories like Brush, Style or categories under Style like Normal/Hovered. Individual properties rese ...

Game window renders transparent when launched with -game -log commands on Mac

UE - Platform - Apple - Oct 31, 2016

This is only occurring on Mac and only in OSX 10.12. This is also a regression from 4.13 Right clicking in the dock, Show all windows, and selecting the game window does NOT fix the issue. Runnin ...

Variables not labeled as Editable will not update with branch

UE - Gameplay - Blueprint - May 9, 2017

Variables not labeled as Editable will not update with a branch node inside of the construction script. Variables behave as expected when not connected to the branch node. This issue was tested with ...

Engine crash from opening level bounds blueprint after project reopens

UE - Gameplay - Blueprint - Jun 2, 2017

There is a crash that is occurring when a blueprint with the parent of "Level Bounds". The crash occurs when the project is closed and reopened. Opening the blueprint immediately after it was create ...

Accessed None for Sequence Actor references in project upgraded to 4.17

UE - Anim - Sequencer - Jul 14, 2017

In a project upgraded from 4.16 to 4.17, the level sequence doesn't play on first PIE and returns Accessed None errors. Next time you PIE, it plays fine. This now happens every time you re-open th ...

Crash occurs on Mac when using the Command-S keyboard shortcut to save a Blueprint if the Mac input language is set to Japanese Romaji

UE - Platform - Apple - Aug 10, 2017

The Editor will crash when using the keyboard Command-S shortcut to save a Blueprint after adding a node if the Mac is set to use Japanese Romaji input. The crash actually seems to occur as soon as ...

Go To Definition fails quietly for Native functions with no definitions

UE - Gameplay - Blueprint Editor - Aug 11, 2017

Go To Definition fails for Set and Map Utility nodes (does not seem to affect Arrays). A warning similar to the following appears in the output log:LogSelectionDetails: Warning: NavigateToFunctionS ...