When getting the resolution scale information from the game user settings the values will change depending if you are in PIR or standalone. This issue will also return different values if you run t ...
When a blueprint contains a function call from a custom blueprint function library, preforming a hot reload will prevent the blueprint from saving stating that the graph is linked to private object ...
Crash with Gear VR when using splash screen. The app appears to crash when trying to call the splash screen. ...
When an Enumerator blueprint is duplicated in the editor, the names of the Enumerators are reverted back to "New Enumeration #" rather than duplicating the preexisting names. REGRESSION: No - Same ...
Project World Location To Widget Position node appears to return the wrong screen position when Constrain to aspect ratio is enabled. Enabling Constrain to aspect ratio appears to offset the widget ...
Workaround:Open the Landscape Material and click SaveReload the level Landscape components render black upon first-time compile. Observed in QA-Landscape - several chunks of the Landscape were bla ...
Users are reporting hangs after exiting Standalone or other various windows launched through the editor. The resolution has already been found, but I am reporting for transparency. Note In order t ...
I am seeing an ensure after adding a UFUNCTION(BlueprintCallable) accessor and then adding that function to the BP and compiling the BP in the editor. Repro frequency is only 3/6 times. ...
When using the FBX Scene Import into Level with default settings so that the actors in the BP import as static, if you reimport them they will then be set to Movable in the BP. This is not a regre ...
Collapsing an event binding to a function results in a function that takes in a delegate as an input. This function existing ends up causing any references to this blueprint class in another class t ...