[Latest Macbook Pro][Metal] blinks severely

UE - Graphics Features - Apr 6, 2017

This bug causes the screen to flicker randomly, even in simple, blank third person project templates. Even the basic starter content, the main editor area is blinking all the time if the user chooses ...

OculusRiftSplash - using deltaRotation causes flickering

UE - Platform - XR - Apr 5, 2017

Originally reported through UDN ...

Failed check() when placing large numbers in to a From Seconds node and print them to the screen

UE - Gameplay - Blueprint - Apr 10, 2017

Crash when placing a number >= 922337181697 in to a From Seconds node and print them to the screen ...

Single frame of blackness during iOS startup

UE - Platform - Mobile - Apr 13, 2017

When a project is launching on an iOS device, there is a momentary flash between when the splash screen stops displaying and the game window opens. This flash is present even when using transition ...

Alembic geometry cache doesn't import every frame when importing large frame ranges

OLD - Anim - Apr 13, 2017

Alembic geometry cache doesn't import every frame when importing large frame ranges. Specifically when they don't start at frame 1. [Link Removed] ...

IsLocalPlayerTalking() Not Returning True

UE - Online - Apr 14, 2017

IsLocalPlayerTalking() appears to be returning false indefinitely, regardless if the local player is actually talking or not. ...

Dbuffer Normals Incorrect In Forward Rendering

UE - Graphics Features - Apr 17, 2017

After enabling forward shading materials with their decal response set to "normal" have incorrect shading. In the example project there are many pointlights and their specular highlight doesn't disp ...

Ambiguous Search Warning After Recompiling Blueprint of an Object Involved in a Level Sequence

UE - Anim - Sequencer - Apr 18, 2017

The licensee is receiving an ambiguous search warning after recompiling the blueprint of an object involved in a level sequence that is contained in a hidden sublevel (which is then loaded and made ...

Lightmass Portal X Scale resets on update

UE - Graphics Features - Apr 20, 2017

After setting the "X" Scale of a Lightmass Portal, attempting to move/update the object causes the scale to reset to 10.0. Is this necessary for some reason? ...

"Active" marker on shot track scales improperly when using Time Scale

UE - Anim - Sequencer - Apr 21, 2017

"Active" marker on shot track scales improperly when using Time Scale ...