[Input] Switching levels destroys auto-created Input Component which breaks emitUIInteraction

PixelStreaming - Feb 12, 2019

We auto-create a PixelStreamingInputComponent which handles the input coming from JavaScript's emitUIInteraction. This works in a UE4 app with a single level, but it seems that if you change levels ...

Blueprint nativization fails using a map type argument as Expose on Spawn

UE - Gameplay - Blueprint - Oct 2, 2020

Here's a sample blueprint [Image Removed] The lack of implementation FCustomThunkTemplates::SetMapPropertyByName causes this error.#include "Kismet/BlueprintMapLibrary.h"// The fix needs this head ...

Private functions can be overriden in the "My Blueprint" tab

UE - Framework - Blueprint Editor - Apr 29, 2022

Discovered during investigation of [Link Removed]. This is happening because we are not filtering out private parent functions in SMyBlueprint::BuildOverridableFunctionsMenu. With any fix that is ...

UMovieSceneTrackInstance::GetWorld() does NOT work properly in Editor

zComponent - Archive - Mar 28, 2023

UMovieSceneTrackInstance::GetWorld() returns nullptr on Editor, so user can't use any function using WorldContext and Subsystem. The following code change may fix this issue UWorld* UMovieSceneTra ...

Invalidation panels can retain stale hittest data when caching is disabled/enabled

UE - AI Workflows - UI Systems - Slate - Aug 20, 2024

Changes to the hit test grid of an invalidation panel while caching is disabled won't be respected when caching is reenabled. This can cause interactive widgets such as buttons who were set to colla ...

Dataprep crash

UE - Editor - Content Pipeline - Visual Dataprep - Apr 16, 2025

This question was created in reference to: [Link Removed] Last post fixed the import crash, but it seems it added another. If we hit Execute button twice in a row by mistake we get a crash with th ...

Hitching when scrubbing values inside of color picker in binary builds

Tools - Jul 5, 2016

Large hitching is occurring when click dragging inside the color wheel of the color picker or scrubbing RGB, HSV, and Value/Saturation sliders. I am only able to repro this issue in Binary builds. ...

Moving the file location of the Editor Startup map appears to break the reference to the startup map

Tools - Nov 10, 2016

Moving the file location of the Editor Startup map appears to break the reference to the startup map. The editor fails to find the map and so does not use it for the start up map. Notes: In the ...

Crash occurs in UMG Animation after pressing "Home" key and RMB the timeline

UE - Anim - Sequencer - Oct 17, 2016

This was able to be reproduced 100%. I encountered this during a Regression pass. I was trying to give myself more working space and remembered that hitting "Home" focused the space in sequencer, so ...

FBX & OBJ Files no longer Import with their UVs Depending on Software Used

UE - Editor - Content Pipeline - Import and Export - Sep 6, 2016

Importing an OBJ file no longer imports the UVs. Test asset included for OBJ and FBX version of the same file. Added Test FBX from SketchUp Tested with: 4.12.5 CL-3039270 - Working 4.13.0 CL-31 ...