Expanding pins and moving nodes in graph marks Compile as dirty

UE - Anim - Rigging - Control Rig - May 8, 2024

Expanding pins and moving nodes in the graph marks the Control Rig blueprint as dirty, requiring a recompile of the entire blueprint.  Blueprints do not do this.  ...

Editing Filtered Channels in Details panel doesn't update Spawn Control Node

UE - Anim - Rigging - Control Rig - May 7, 2024

An external user reported that creating and editing filtered channels in the details panel does not propagate to the node in the graph, thus making it unusable.  Here is a video with the issue: [ ...

Changing preview mesh appears to affect initial transforms of all control rigs in level viewport

UE - Anim - Rigging - Control Rig - Apr 16, 2024

It seems that switching the preview mesh in the control rig editor is affecting the initial transforms in the hiearchies of related control rigs in the level viewport.  This seems to be due to the c ...

Control Rig editor Preview viewport doesn't display static mesh attachments

UE - Anim - Rigging - Control Rig - Feb 12, 2024

Many of the animation asset editors don't display static mesh attachments in the way that the anim sequence or anim bp editor do.  This prevents users from previewing characters that are built from ...

Node errors that block compilation aren't output in compiler results log

UE - Anim - Rigging - Control Rig - Feb 7, 2024

Errors from EdGraph nodes aren't being piped into the compiler results log.  This can make it difficult to track down what's broken in larger rigs. ...

Comments created using the C hotkey do not respect colour or location on graph re-open

UE - Anim - Rigging - Control Rig - Jan 23, 2024

This issue seems to only occur when using the hotkey to create comments.  Using the r-click menu seems to work as expected. ...

Branch node outputs cannot be wired to already connected Execute pins on downstream nodes

UE - Anim - Rigging - Control Rig - Jan 23, 2024

When attempting to connect the output of a branch node to a downstream node that is already connected to one of the other outputs of the branch, users see a 'cycles are not allowed' message preventi ...

Animation viewports can cause debug print messages to be purged

UE - Anim - Rigging - Control Rig - Jan 11, 2024

A change was made a while back so that control rig debug print messages would be displayed in the animation editor preview windows.  This is done via calling UEngine::DrawOnscreenDebugMessages from ...

Newly added local variable types are not consistent with prior variable type

UE - Anim - Rigging - Control Rig - Nov 27, 2023

It seems that local variable creation in control rig isn't following the pattern with regular control rig variables (and general blueprint variables) where the last created and/or edited variable ty ...

Creating a control rig via FControlRigBlueprintActions::CreateNewControlRigAsset crashes

UE - Anim - Rigging - Control Rig - Nov 10, 2023

FControlRigBlueprintActions::CreateNewControlRigAsset is crashing in ResolveObjectHandleNoRead.  Looking at the control rig in UControlRigBlueprint::Serialize, it's marked as pendingkill but I'm uns ...