Reimporting Meshes after renamed in Engine or Modeling Program break reimporting

UE - Editor - Content Pipeline - Import and Export - Aug 10, 2015

If you import multiple meshes from a single FBX file, then rename the asset in the Engine or in the Modeling Program, you will no longer be able to reimport asset until you complete overwrite import ...

Typo in FBX Import Options: Skeleton Tooltip

UE - Editor - Content Pipeline - Import and Export - Jul 30, 2015

There's a small typo in the "skeleton" tooltip in the editor's fbx importer. It says "and animation" when it should say "an animation" (see attached screenshot). ...

[CrashReport] UE4Editor_UnrealEd!UnFbx::FFbxImporter::RecursiveBuildSkeleton()

UE - Editor - Content Pipeline - Import and Export - Jul 30, 2015

This is a common crash affecting users. User DescriptionsJust import a Mesh of Fuse Source Context 624 void UnFbx::FFbxImporter::RecursiveBuildSkeleton(FbxNode* Link, TArray<FbxNode*>& Out ...

FBXImportAsset Data is lost on project restart when changing any Build Settings

UE - Editor - Content Pipeline - Import and Export - Jul 27, 2015

After importing a Static Mesh, if you alter any build settings and apply changes, on the next opening of the Project you will not be able to reimport the asset changed. You will have to retarget th ...

Auto Importing Multiple FBX do not respect Import All

UE - Editor - Content Pipeline - Import and Export - Jul 27, 2015

Using the Auto Importing Feature in the engine, when you initially place or update multiple FBX files in the Content Directories, you cannot set values and use the Import All Button. You will have ...

SpeedTree SRTs with similar names will not import

UE - Editor - Content Pipeline - Import and Export - Jun 11, 2015

When you import the SRT files for both Broadleaf_Desktop and BroadLeaf_Mobile, the BroadLeaf Mobile Texture Atlas (Diffuse and Normal) will not import. This is a regression, it imported properly i ...

Cannot import objects with Bezier Curve modifier from Blender

UE - Editor - Content Pipeline - Import and Export - Apr 13, 2015

Objects with a bezier curve modifier register as having no triangles when imported to editor from Blender as an FBX. ...

AutoReimport can kick in too early for files that are being written out continuously

UE - Editor - Content Pipeline - Import and Export - Apr 2, 2015

When exporting a large file, due to the way the auto reimporter only checks for the number of changed files has remained stable for some given threshold, it can kick in too early even though the sin ...

FBX from DAZ Studio import with errors since 4.7.0

UE - Editor - Content Pipeline - Import and Export - Mar 17, 2015

Skeletal or Static Meshes exported from DAZ Studio as 2014 FBXs import with errors since 4.7. The same mesh in 4.6.1 imported without perceived errors. [Image Removed] Attached Files: DAZ_Test.fb ...

Auto Reimport of FBXs saved out from Maya 2015 Fail

UE - Editor - Content Pipeline - Import and Export - Mar 10, 2015

FBX assets which are reimported after being successfully imported using the auto import feature (saving the FBX to the Content Folder) are failing to apply changes made to the mesh in Maya 2015, Use ...