Camera resets position to origin of parent on the device for Gear VR

UE - Platform - XR - Mar 31, 2016

If the user attached the camera to the capsule of a character, the camera does not appear in the same place as it would when testing in PIE. It instead appears to default to the origin of the parent ...

Player always spawns facing the same direction on the device for Gear VR

UE - Platform - XR - Mar 30, 2016

The player always faces the same direction when spawned if the user is using Gear VR. The issue does not occur in PIE or stand alone. This appears to only happen on the device Tested on the Galaxy ...

Screen Aligned UVs render incorrectly in Stereoscopic

UE - Platform - XR - Mar 28, 2016

Textures with ScreenAlignedUvs do not render correctly in stereoscopic (on the Oculus Rift). Does not reproduce using the DK2. Found on 4.11 Binary CL-2923993 ...

Input does not respect pause when playing in VR

UE - Platform - XR - Mar 8, 2016

Input does not appear to respect pause when playing in VR ...

Using the CVar `Shot` causes artifacts in the screenshot with GearVR

UE - Platform - XR - Mar 7, 2016

When using the CVar for `Shot` the produced image saved in the screenshots folder of the project on the device will has artifacts that are not the image taken. This happens when using a Gear VR Proj ...

Android Back Button go to Oculus home when using Gear VR

UE - Platform - XR - Mar 7, 2016

This is regression from 4.10 functionality. When assigning the Android Back Button functionality in a GearVR project, the back button will now bring up the Oculus Home Screen asking if you would lik ...

Haptic Effects do not fire on Vive controllers

UE - Platform - XR - Mar 5, 2016

Playing haptic effects via the associated blueprint nodes (I.e. Play Haptic Effect, or Set Haptics by Value), does not trigger any feedback on the Vive's motion controllers. This does not reproduce ...

Auto Exposure causes artifacting in the right eye of the oculus

UE - Platform - XR - Feb 23, 2016

If the user uses Exposure Bias on pp volume the right eye will have a section that appears different causing a line. ...

FollowHmdOrientation is no longer an available option in the player camera manager blueprint

UE - Platform - XR - Feb 18, 2016

Users are having issues after upgrading their project to 4.11 due to the missing option of FollowHmdOrientation in the Player Camera Manager. ...

Right eye blinks when using VR preview with the oculus rift

UE - Platform - XR - Jan 21, 2016

If the user uses the VR preview (not standalone) the right eye will blink black. ...