Steam VR appears to close the editor when another project is opened if the editor was focus by steam VR

UE - Platform - XR - Apr 14, 2016

Steam VR appears to close the editor when another project is opened if the editor was focus by steam VR. This does not allow the user to save and does not give a warning. ...

FullScreen command no longer appears functioning when the oculus home is running

UE - Platform - XR - Apr 13, 2016

FullScreen command no longer appears functioning when the oculus home is running ...

The camera position on the Z axis is almost at ground level in VR preview

UE - Platform - XR - Apr 12, 2016

The camera position on the Z axis is almost at ground level in VR preview for the first person template. ...

Get bounds node for the Steam VR Component Does not appear to return the actual bounds

UE - Platform - XR - Apr 11, 2016

[NickW] This needs to pull the Play Bounds from Vive. The old soft / hard bounds system appears to be partially deprecated The Get bounds node does not appear to return the correct in game chaper ...

Crash when Viewing shader complexity in VR Vive

UE - Platform - XR - Apr 11, 2016

If the user presses F5 while using the Vive in VR preview the editor will crash ...

Vive loses focus when packaging for windows

UE - Platform - XR - Apr 8, 2016

The Project loses focus when entering VR mode in a packaged game when using the VIve ...

Vive: Exiting VRPreview / VREditor mode can cause last stereo image to freeze in HMD

UE - Platform - XR - Apr 8, 2016

This seems to only happen when the editor has focus after closing VRPreview / VR-Editor. If you alt-tab have focus on another program it goes to SteamVR waiting room. ...

Vignette in stereoscopic looks incorrect, entire frame as opposed to each eye

UE - Platform - XR - Apr 6, 2016

Vignette seems to be being applied to the entire frame instead of each eye in stereoscopic, creating a really strange effect in your peripherals when viewed through a HMD. Can also see this effect i ...

Camera resets position to origin of parent on the device for Gear VR

UE - Platform - XR - Mar 31, 2016

If the user attached the camera to the capsule of a character, the camera does not appear in the same place as it would when testing in PIE. It instead appears to default to the origin of the parent ...

Player always spawns facing the same direction on the device for Gear VR

UE - Platform - XR - Mar 30, 2016

The player always faces the same direction when spawned if the user is using Gear VR. The issue does not occur in PIE or stand alone. This appears to only happen on the device Tested on the Galaxy ...