This is not a regression. Tested in //UE5/Release-5.2 CL26001984 The editor crashes when a physics asset of an animation with rigid body collides with geometry collection. ...
Possibly a regression, but I could reproduce this issue as far as 5.2, so unsure when it started. The issue seems to be that the cloth painting tool lock the camera movements during painting, but d ...
This came via a UDN. Very small triangles can generate very small lods, which make query time really slow if your self collision thickness is significantly larger. You will do X^3 checks per query ...
The FGCObject::AddReferencedObjects() can be called during the LoadObject for the cloth debug materials, while the material object pointers are not yet initiliazed, causing the editor to crash. ...
Character's clothes bubble up as their scale goes down due to the collision thickness not being correctly scaled. ...
The PositionBaryCoordsAndDist, NormalBaryCoordsAndDist, and TangentBaryCoordsAndDist data that all contain the vertex distance information to the simulated triangle in the cloth shader doesn't scale ...
Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. Simulation appears to work fine when scaled by 10, but any higher and it starts to mis ...
Reproduced 3/3 times. Issue does not occur in //UE4/Release-4.27, so Confirmed Regression. ...
Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Not a Regression. ...