When placing a billboard in a level (via a blueprint) with an orthographic camera, the billboard will not be rendered unless a significant distance in front of camera, comparing 4.61 project with th ...
Update: 4/14/2015 Another report of this error: https://answers.unrealengine.com/questions/206466/blueprint-still-dirty-after-compile.html#answer-211801 =========================================== ...
Screen flickers severely when scrolling, panning windows on a MAC running 4.6 with Yosemite. *See video linked on AnswerHub post. ...
Multi Sphere Trace is not returning the correct Impact Location. Other AnswerHub Report:https://answers.unrealengine.com/questions/30952/multisphere-trace-fhitresult-location-same-as-impa.html ...
User receives an error while packaging. I haven't been able to reproduce this on my machine with templates I've created. Method to package: File > Package Project > Win64 The logs are attached. ...
Objects that are 100k uu+ away from camera do not trigger "OnClicked" events ...
Flying pawn from Flying Template does not collide with landscapes. ...
If the user selects multiple widget within the hierarchy panel and then right clicks > Wrap with > Vertical box this will create an extra set of the widget that were selected. These widgets will hav ...
When walking off of angled geometry the player pawn will fall off of the edge horizontally instead of falling. Even with all possibly related values changed in the character defaults, the player wi ...
Local Vector variables in functions do not save the Y and Z values. Possibly connected: after entering the X value, pressing Tab does not move to the Y value. Tabbing from there works as expected. ...