Billboards not displaying in PIE or Standalone game with Orthographic Camera

UE - Graphics Features - Mar 24, 2015

When placing a billboard in a level (via a blueprint) with an orthographic camera, the billboard will not be rendered unless a significant distance in front of camera, comparing 4.61 project with th ...

Upon editor restart, some Break Struct nodes display a string of letters & numbers

UE - Gameplay - Blueprint - Mar 25, 2015

Update: 4/14/2015 Another report of this error: https://answers.unrealengine.com/questions/206466/blueprint-still-dirty-after-compile.html#answer-211801 =========================================== ...

Flickering when scrolling on OS X

UE - Platform - Apple - Feb 9, 2015

Screen flickers severely when scrolling, panning windows on a MAC running 4.6 with Yosemite. *See video linked on AnswerHub post. ...

Multi Sphere Trace is not returning the correct Impact Location

UE - Simulation - Physics - Jan 19, 2015

Multi Sphere Trace is not returning the correct Impact Location. Other AnswerHub Report:https://answers.unrealengine.com/questions/30952/multisphere-trace-fhitresult-location-same-as-impa.html ...

Failure while Cooking FOutputDeviceWindowsError::Serialize()

UE - Foundation - Core - Cooker - Mar 19, 2015

User receives an error while packaging. I haven't been able to reproduce this on my machine with templates I've created. Method to package: File > Package Project > Win64 The logs are attached. ...

OnClicked events do not trigger on objects 100k units away from camera

UE - Gameplay - Mar 26, 2015

Objects that are 100k uu+ away from camera do not trigger "OnClicked" events ...

Flying pawn ignores landscape collision

UE - Gameplay - Feb 21, 2015

Flying pawn from Flying Template does not collide with landscapes. ...

Duplicate "ghost" widgets are created when wrapping multiple widgets with a vertical box (From the Hierarchy panel)

UE - Editor - UI Systems - Mar 23, 2015

If the user selects multiple widget within the hierarchy panel and then right clicks > Wrap with > Vertical box this will create an extra set of the widget that were selected. These widgets will hav ...

When walking off of angled geometry the player pawn will fall off of the edge horizontally instead of falling

UE - Gameplay - Player Movement - Nov 26, 2014

When walking off of angled geometry the player pawn will fall off of the edge horizontally instead of falling. Even with all possibly related values changed in the character defaults, the player wi ...

Local Vector variables in functions do not save the Y and Z values

UE - Gameplay - Blueprint - Mar 12, 2015

Local Vector variables in functions do not save the Y and Z values. Possibly connected: after entering the X value, pressing Tab does not move to the Y value. Tabbing from there works as expected. ...