Shadow Acne Occurring on Movable Objects

Rendering - Oct 27, 2016

Shadow Acne is occurring on movable actors in Blueprint and C++ template projects. The Shadow Acne is present in editor and while launched on to Windows and Mobile. This was found on separate graph ...

Nodes impacted by code changes do not generate warnings after HotReload

Gameplay - Blueprint - Oct 20, 2016

I noticed this while executing https://jira.it.epicgames.net/browse/UEQATC-1441. At step 10, there should be warnings on the nodes that were updated by the HotReload. This is a regression from 4.13 ...

Particle LODs Does Not Use Assigned Mesh For Mesh Data Module

Rendering - Oct 5, 2016

When making an LOD for a particle system in cascade the higher level LODs won't change their assigned mesh. In the attached project I'm using stairs for the LOD0 mesh and a rectangular Mesh for LOD1 ...

Size By Life Module Causes Random Initial Size In Ribbon Type Data

Rendering - Oct 4, 2016

When creating a particle system with type ribbon data the initial size seems to be randomized. You can easily test this by restarting the level in cascade editor. You can also repro this by place th ...

Deprecated BP causes warning spam upon mousing into Content Browser

Gameplay - Blueprint - Oct 3, 2016

When a deprecated blueprint containing an object is moused over in the content browser the output log is spammed with the message LogSpawn:warning: SpawnActor failed because class BP_Deprecate_C is ...

Video files do not play in scene after LaunchOn to iOS from Windows

Platform - Mobile - Sep 30, 2016

While attempting LaunchOn to an iOS device, the video and audio does not play. Attempts were made using the following video formats:mp4movavi Attempts were made using the following devices:iPhone 5 ...

Crtl Z Does not Undo Settings Edits in Landscape mode

Tools - Landscape - Sep 28, 2016

This was discovered through reworking a test case. I noticed the bug when I was hitting crtl Z through all of my edits and noticed that the brush size value did not change even though the notificati ...

tvOS becomes non responsive after killing a launched on app from Mac

Platform - Mobile - Sep 28, 2016

tvOS locks up with the following message being repeated in the device log:Sep 28 10:27:50 Apple-TV-Joey UE4Game[610] <Notice>: [2016.09.28-14.27.50:752][188]LogHttp:Display: Sleeping 0.5s to wait fo ...

Tessellation Flicker When Viewed from a Distance

Rendering - Features Teams - Sep 26, 2016

Tessellated objects when viewed from afar flicker. When spawned into QA-Materials the player is the perfect distance away from the tessellated object for the cube to flicker. Found in both Binary 4 ...

Skylights not Updating in Blueprint Viewport

Rendering - Features Teams - Sep 26, 2016

When modifying the properties of a Skylight actor as a component within Blueprints, the changes are not reflected in the Blueprint viewport. If you drag the blueprint into an empty scene and modify ...