DWG file crashes ODA translator

Datasmith - CAD - Oct 23, 2018

Maybe an issue with the file as eDrawings cannot open it. ...

Sub-components with the same name are not displayed on the correct parents in the Blueprints editor

Gameplay - Oct 12, 2018

Sub-components with the same name are not displayed on the correct parents in the Blueprints editor.  Upon creation of an Actor blueprint initially derived from a c++ base class (VRCharacter) which ...

Thumbstick Values Resetting with Oculus Rift through SteamVR

Virtual Reality - Oct 11, 2018

Thumbstick values reset once max value is reached. Tested with Rift WMR Plugin off - Works normally Oculus Plugin off (Running through Steam VR) - Only X values reset. Confirmed in Packaged proj ...

Changing Frame Buffer Pixel Format to Float RGBA makes the editor brighter

Virtual Production - Oct 4, 2018

The editor is very desaturated and bright when Frame Buffer Pixel Format is set to Float RGBA This does not occur when set to 8bit RGBA or 10bit RGB, 2bit Alpha ...

Add ENGINE_API to FPhysScene's AddPendingSleepingEvent and AddPendingOnConstraintBreak

Physics - Oct 2, 2018

Add ENGINE_API to FPhysScene::AddPendingSleepingEvent and FPhysScene::AddPendingOnConstraintBreak. Useful when overriding FPhysXSimEventCallback via FPhysScene::SimEventCallbackFactory. ...

[CrashReport] UE4Editor_Engine!UEdGraphPin::SerializePinArray() [edgraphpin.cpp:1808]

Gameplay - Blueprint - Sep 26, 2018

User comment in crash group:I was try to copy the AI MOVE TO(from pawn sensing) node inside a function, i couldnt copy it because it said conflicting node substituted during paste;, so i tried to cu ...

Can't save level that has landscape layer material when moving level asset

Tools - Landscape - Sep 26, 2018

Can't save level that has landscape layer material when moving level asset. It look like regression,because it can save level asset in 4.19. This issue occur also that moving "Landsacape" level as ...

Missing Service Node warning when opening project

Gameplay - AI - Sep 24, 2018

Services in the Behavior Tree sometimes don't work when the project is first loaded. The Behavior Tree will print a "missing service node" warning and the BT will remain inactive. This was reported ...

Allow multicast RPCs to be recorded by replays in NM_Standalone

Networking - Replay - Sep 21, 2018

No game net driver exists in a standalone game, so there is currently no code path to forward multicast RPC calls to the demo net driver for recording. ...