Scene Capture 2D not updating capture size when played in fullscreen mode

UE - Graphics Features - Mar 2, 2015

The Displayed Render Target Textures are not accurately resizing when the Game is played in Fullscreen mode. [Link Removed] Also tested in Promotable-CL-2455917 ...

Replicated variables on the server do not replicated on the client

UE - Networking - Feb 18, 2015

After setting a replicated variable to true on the Server the Clients still show the variable as being set to false. ...

Extra Large Meshes Imported from Maya Flicker in Engine

UE - Simulation - Physics - Feb 16, 2015

Edit MattK: This probably has nothing to do with FBX. The object has a mass of 28 million kg so it would appear that the calculation of mass/physics asset is busted which is causing the flickering ...

LPV Light Propagation Volume does not work in the right eye of the Oculus Rift

UE - Platform - XR - Feb 12, 2015

When Using a LPV the lighting that is bouncing is only visible in the left eye. Oculus needed for reproducing this issue ...

Crash Occurs when pressing PIE after changing the Default Cursor in Project Settings

Tools - Feb 10, 2015

If a custom cursor is applied through Edit > Project Settings > User Interface Default Cursor and then the user attempts to launch their game the editor crashes. ...

Packaged Project with Media Player Asset 'From Memory' Crashes and Corrupts Project

Tools - Feb 9, 2015

There is no Callstack associated with this crash. And I was unable to reproduce this in main due to a known issue when switching the 'Stream Mode' to 'From Memory'. When packaging a project in 4.6. ...

Cannot connect to SVN on OSX even after setting up keychain

UE - Platform - Apple - Feb 9, 2015

From this AnswerHub: https://answers.unrealengine.com/questions/169750/bug-cannot-login-to-source-control-in-os-x-editor.html Reading through all the information that is given (really useful for a ...

Most variable types that do not reference a specific Actor in the level cannot have defaults set in Structs

UE - Gameplay - Blueprint - Feb 7, 2015

Most variable types that do not reference a specific Actor in the level cannot have defaults set in Structs. While this makes sense for Actor references, I don't see why a Struct couldn't reference ...

Non-Power of 2 images are not rendering on iOS devices

UE - Platform - Mobile - Feb 2, 2015

If you create a UMG with an image in the Umg that is not a power of 2, The image will not appear on an iOS device. Tested this on a Android device (Nexus 5 with ETC1 and ATC. PVRTC will not allow t ...

Sphere Physics do not go to sleep causing infinite rolling

UE - Simulation - Physics - Jan 30, 2015

When you have a sphere that is rolling it will never come to a complete stop even at low speeds. It will slow it's speed but never stop. This conversation was discussed with James G and Ori C back ...