Shadows appear to flicker on the Vive when using dynamic lighting on a translucent surface

UE - Platform - XR - May 16, 2016

Shadows appear to flicker on the Vive when using dynamic lighting on a translucent surface. This is even more noticeable if the engine scalability is turned down. ...

Chaperone bounds appear to move around in the Vive

UE - Platform - XR - May 10, 2016

If the player moves their head around with the chaperone bounds showing the bounds will wave back and forth in a floating fashion. ...

OSVR fatal error while playing in -game

UE - Platform - XR - May 6, 2016

Found on: //UE4/Dev-VR CL-2967563 About 1/6th of the time I'd start a -game instance and go in to stereo on the OSVR, the game would seemingly just close itself. I say close as opposed to crash, si ...

OSVR is affected by screen percentage Post Process volumes

UE - Platform - XR - May 6, 2016

Found on: //UE4/Dev-VR CL-2967563 Screen percentage post process volumes affect rendering on the OSVR. It also renders incorrectly when affected. The incorrect effect has been logged as [Link Remo ...

Roughness/Reflectivity difference between eyes on OSVR

UE - Platform - XR - May 6, 2016

Found on: //UE4/Dev-VR CL-2967563 The displays in QA-PostProcessing are rendering differently in each eye on the OSVR, it looks like one is more reflective (or perhaps less rough?) than the other. ...

OSVR crashes UE4 on exit of -game -vr

UE - Platform - XR - May 6, 2016

Found on: //UE4/Dev-VR CL-2967563 Sometimes (3/5), when exiting -game -vr with the OSVR running, UE4 will crash. ...

OSVR continues to render on HMD when not in VR Preview or Stereo On

UE - Platform - XR - May 6, 2016

Found on: //UE4/Dev-VR CL-2967563 If you exit stereoscopic rendering without closing the UE4 instance, the OSVR continues to render the last passed frame. This occurs in -game if you enter the 'Ste ...

Stat unit and the console render incorrectly on OSVR

UE - Platform - XR - May 6, 2016

Found on: //UE4/Dev-VR CL-2967563 Both the console and stat unit numbers render incorrectly, their positions in each eye do not line up correctly, causing you to 'see double'. ...

Meshes often render or flicker black in one eye on OSVR

UE - Platform - XR - May 6, 2016

Found on: //UE4/Dev-VR CL-2967563 Often, meshes will render completely black in one eye on the OSVR. This seems to affect close meshes more frequently than far away ones. Sometimes the meshes flick ...

Consistent screen tear rotating head in OSVR

UE - Platform - XR - May 6, 2016

Found on //UE4/Dev-VR CL-2967563 Rotating your head in OSVR causes fairly noticeable screen tearing in a consistent position about 25% in from the left side of the HMD. ...