VS 2015 compiler is invoked even when VS 2017 is selected in editor preferences

UE - Foundation - Cpp Tools - UnrealBuildTool - Jan 22, 2018

UBT crashes when doing an incremental build

UE - Foundation - Cpp Tools - UnrealBuildTool - Aug 9, 2017

There is a consistent crash when incrementally compiling headers containing generated code. The code for launching UHT accesses a property which is null when compiling with the UBT makefile. ...

Hot-reload failing to link

UE - Foundation - Cpp Tools - UnrealBuildTool - Aug 7, 2017

Discussed here: https://udn.unrealengine.com/questions/385366/hot-reload-cant-find-game-module-dll-that-doesnt-a.html ...

Cannot debug code projects in the binary engine

UE - Foundation - Cpp Tools - UnrealBuildTool - Jun 6, 2017

Code projects in the binary version of 4.16.1 cannot be launched without the Editor in the debugger in Visual Studio. The project hits a breakpoint while launching, with the following showing in the ...

Unable to compile script plugins against 4.16.0

UE - Foundation - Cpp Tools - UnrealBuildTool - May 24, 2017

A bug in UBT is preventing the authors of SkookumScript from submitting their 4.16 plugin to the marketplace. ...

Engine Plugins are failing to be created

UE - Foundation - Cpp Tools - UnrealBuildTool - Apr 19, 2017

Engine plugins are not being successfully created. Output log reads that the Path QAGame/Plugins cannot be found leading me to believe that it is not creating the Plugins folder for the project. N ...

Plugin package failure can result in usable plugin

UE - Foundation - Cpp Tools - UnrealBuildTool - Mar 27, 2017

It looks like building HostProject for UE4Editor succeeds, then UE4Game fails, leaving a valid UE4Editor binary under HostProject/Plugins. If this is copied under Editor/Plugins, it will be found a ...

Resource files are not recompiled when Version.h changes

UE - Foundation - Cpp Tools - UnrealBuildTool - Feb 27, 2017

See: https://udn.unrealengine.com/questions/349077/why-do-we-have-no-dependency-checking-on-modulever.html ...

Blueprint Library plugin set to 'Runtime' doesn't work in Standalone/packaged builds if used inside of the 1st Person Character BP

UE - Foundation - Cpp Tools - UnrealBuildTool - Nov 18, 2016

Blueprint Library plugin set to 'Runtime' doesn't work in Standalone/packaged builds if used inside of the 1st Person Character BP. User Description: Blueprint libraries are still broken in the fi ...

Packaging plugin doesn't create UE4Editor.modules file

UE - Foundation - Cpp Tools - UnrealBuildTool - Nov 17, 2016

Seems like packaging plugins doesn't generate UE4Editor.modules files. This file is used to point to the plugin binaries to use, and so can cause issues. The simple workaround for this is just copy ...