Missing display units initialization from project settings

UE - Editor - Jun 11, 2024

From customer: Hi there, I stumbled upon a bug where the display units as set in the Project Settings under the Editor Appearance category for properties were not getting displayed properly and was ...

RVT Tiles Update Slowly When Enabling Nanite Tessellation On Landscapes

UE - Rendering - Features - Nanite - Jun 11, 2024

RuleProcessor is not listed in the Window menu in 5.4

UE - Editor - Jun 11, 2024

Since CL-28416011, Sections in Window menu are broken and the RuleProcessor can not be registered in the menu. (See attached imanges) Following workaround restores the sections and fixes the issue. ...

Setting a poseable mesh component as leader component for a skeletal mesh component causes an access violation.

UE - Runtime - Animation - Jun 11, 2024

When a skeletal mesh component's leader component is set to a poseable mesh component, the application will run into an access violation when it tries to update animation curves and morph targets. ...

Camera Cuts lock doesn't work when simulating

zComponent - Archive - Jun 10, 2024

Lock Viewport to Camera Cuts of CameraCutTrack stopped working from version 5.4 during PIE's simulation. This is a regression from 5.3 behavior where the lock remains when simulating. Locking to ind ...

[DataLayer] Inconsistent behavior with data layers and attached actors

UE - Engine Scaling - Streaming - Data Layers - Jun 10, 2024

OFPA: Cooking fails with nested actors

UE - Engine Scaling - Streaming - OFPA - Jun 10, 2024

Custom HLSL's IncludeFilePaths should be injected into MaterialTemplate.ush

UE - Rendering - Architecture - Materials - Jun 10, 2024

udn: [Link Removed] This appears to only be an issue with SN_DBS. DBS calls a function to gather all shader includes, and any custom hlsl includes aren't discovered causing that file to not be cop ...

[AI] AgentToNavDataMap still contains entries when cleaning up navigation system

UE - Runtime - Character - Jun 10, 2024

The navigation system has errors in the log for agents still being mapped to navigation data in CleanUp. This appears to stem from agent step height being recalculated in ARecastNavMesh::SetConfig i ...