Set Active node does not appear to work for motion controllers. The node appears to have no effect on motion controllers ...
Two of the maps in the linked user project are not rendering in stereo while using the Vive headset. The user is experiencing gaps appearing in the scene. It may also be important to note that thi ...
Using pucks with motion controller will cause the tracking pucks x and z axes to flip. ...
ScreenSpace does not appear to work correctly when using Instance Stereo. The screen position used in the material appears to only be from one eye ...
No user comments on crash group ...
Platform-specific input for pad axis in 4.24 leads to missing value in VIVE. in 4.23.1 this is not reproduced. ...
Seems like although you can set a scale on a MotionController component, the scale of the parent of the motion controller component is ignored. ...
If the user unhooks their Oculus HMD (USB cable) from the PC while a level is loading the editor will crash ...
Repro project: [Link Removed] ...
The Get HMD worn State does not update the worn state when the headset is put on/taken off. Rather it only updates when the headset sleeps or wakes ups. This means that the headset can be taken off/ ...