Subobject editor collapsed nodes are auto expanded when adding or moving a node

UE - Framework - Blueprint Editor - Apr 3, 2023

Node operations cause all of the collapsed nodes to be auto expanded. This is disruptive when working with complex hierarchies because you can't hide irrelevant components. ...

Changing default values in a user defined struct will break links

Changing user defined struct values appears to break any nodes that use pin splitting for the given struct. It would appear that some parent pins aren't set correctly during reconstruction, which or ...

Duplicated function in BP editor is categorized differently from copy/paste

UE - Gameplay - Blueprint Editor - Mar 30, 2023

From licensee: If I create a function in a Blueprint Interface or Blueprint Function Library and leave it in the Default category, it shows up in the "All Actions for this Blueprint" menu under "Cl ...

Renaming a variable on a Blueprint will reset that variable's value on any Child BPs

UE - Framework - Blueprint - Mar 25, 2023

If a variable is renamed on a blueprint, then any child blueprints will lose their default values for that variable and reset to the parent's default value. This resetting only happens with the Chi ...

AutoCreateRefTerm pin type isn't preserved

UE - Gameplay - Blueprint Compiler - Mar 14, 2023

The use of AutoCreateRefTerm will dynamically change the return type of this function. However, it appears that we lose this type information after node expansion. If you view enable developer artif ...

Postprocess volume priority bug

UE - Graphics Features - Mar 13, 2023

Right-clicking a DataAsset Based on a Blueprint Class can Crash the Editor

UE - Gameplay - Blueprint - Mar 7, 2023

The editor can crash when you attempt to open the context menu for a data asset based on a blueprint class. This happens only if the blueprint class the data asset is based on is not currently loade ...

[Python] Entry items are not displayed when sub-menus are added to the "LevelEditor.ActorContextMenu" section.

UE - Editor - Workflow Systems - Mar 6, 2023

When the [Actor] menu is opened, the menu of the added entry can be displayed. When the [Actor] menu is opened from the LevelEditor's Outliner, it is not displayed.  Solution: Add the required menu ...