Postprocess volume priority bug

UE - Graphics Features - Mar 13, 2023

Right-clicking a DataAsset Based on a Blueprint Class can Crash the Editor

UE - Gameplay - Blueprint - Mar 7, 2023

The editor can crash when you attempt to open the context menu for a data asset based on a blueprint class. This happens only if the blueprint class the data asset is based on is not currently loade ...

[Python] Entry items are not displayed when sub-menus are added to the "LevelEditor.ActorContextMenu" section.

UE - Editor - Workflow Systems - Mar 6, 2023

When the [Actor] menu is opened, the menu of the added entry can be displayed. When the [Actor] menu is opened from the LevelEditor's Outliner, it is not displayed.  Solution: Add the required menu ...

Investigate adding support for more flexible condition properties in the Material Editor.

UE - Rendering Architecture - Materials - Feb 23, 2023

The user has added a property to material expressions input node that has a complex expression in its "EditCondition" which isn't supported and results in a crash. Investigate adding support to thi ...

Fixing a Blueprint's compilation error after editor reload causes instances to lose transform

UE - Framework - Blueprint - Feb 23, 2023

Saving and reloading a Blueprint instance with a compilation error, a.k.a., "Bad Blueprint" will lead to a transform reset when the Blueprint is successfully recompiled. ...

Reset of bone proxy in anim editors detail panels doesn't re-enable live update of tranforms

UE - Anim - Runtime - Feb 23, 2023

The bone proxy details customization for the animation editors doesn't currently reset modifications correctly.  When a transform channel is modified and then reset, the bone proxy doesn't start liv ...

OSS Null won't find multiple LAN sessions hosted by a single instance

UE - Online - Feb 22, 2023

This happens because of how FLANSession::Tick will handle receiving multiple response packets from a single host. FLANSession will cache the ResponseGuids of any incoming host response packets, so i ...

Overriding Component class does not work properly in grandchild class BP

UE - Framework - Blueprint - Feb 22, 2023

If you set ComponentClass override in child class BP and grandchild class BP respectively, it is ignored in grandchild class. This issue is probably related to [Link Removed]. The fix for [Link Rem ...

Duplicating a Blueprint with a function call node connected to a variable of the source Blueprint type results in a compile error in the duplicated asset.

UE - Framework - Blueprint Editor - Feb 21, 2023

If a Blueprint asset contains a function call node for which the referenced function context is set to 'self', if the "Target" pin is connected to a type that equates to the owning Blueprint asset ( ...

Global Distance Field Not Working With World->SetNewWorldOrigin

UE - Graphics Features - Lumen - Feb 20, 2023