ForwardRendering does not render Single Layer Water and Volumetric Cloud correctly.

UE - Rendering - Features - Jan 12, 2023

It seems to be due to the addition of the bIsWaterPixel decision in Engine\Shaders\Private\VolumetricRenderTarget.usf. ForwardRendering cannot access GBufferB. ...

ProceduralMesh created by ImpostorBaker cannot be saved.

UE - Graphics Tools - Modeling Tools - Mesh Editing - Jan 12, 2023

Clearing the DynamicMaterial reference will save it, but several licensees have inquired about it, so it would be kind if it were corrected. ...

Motion Blur Ghosting from Skeletal Mesh Animation

UE - Rendering - Features - Jan 12, 2023

The Editor "Show Frame Rate and Memory" does not display the intended output on macOS.

UE - Platform - Mac - Jan 11, 2023

Repro Rate: 5/5 This is a live issue that has been tested in the Binary build of //UE5/Release-5.1 at CL 23058290 and DOES NOT OCCUR in Windows and Linux but DOES OCCUR in Mac. This was tested on d ...

MotionWarping does not recognize new MontageInstance with the same montage

UE - MVF Character - Animation - Jan 11, 2023

When the same AnimMonotage is played again while moving with MotionWarping & RootMotion, UAnimNotifyState_MotionWarping does not recognize it. From licensee: The issue was that in URootMotionMod ...

Anisotropy renders differently in each eye in VR

UE - Platform - XR - Jan 10, 2023

Regression: Tested in Release-5.0, this issue occurs so it is not a regression. This issue was first reported using the Automotive Materials assets, as the Anisotropy material on MI_Metal_Brushed w ...

Data Layers Outliner does not remember selections on editor restart

UE - Engine Scaling - Streaming - World Partition - Jan 9, 2023

Regression: Tested in UE5/Release-5.0, this issue occurs so this is not a regression. ...

Groom renders black through Single Water Layer materials

UE - Rendering - Features - Jan 9, 2023

Regression: Tested in UE5/Release-5.0, this issue occurs so this is not a regression ...

Interface Call label is missing in Blueprint context menu

UE - Framework - Blueprint Editor - Jan 6, 2023

UE4 had a label next to interface function calls in the context menu to differentiate the target, i.e., interface vs interface implementer. This is missing in UE5. You can hover over the entries to ...