Reimport Ignores Convert Scene Unit and Convert Scene Settings

Tools - Nov 16, 2016

When importing an FBX with a unit scale that is different from UE4's unit scale it will import correctly by unchecking Convert Scene Unit and leaving Convert Scene checked. If you reimport the mesh ...

The Child Actor Component cannot be selected in the Blueprint Editor Viewport

Gameplay - Jun 8, 2015

The Child Actor Component cannot be selected in the Blueprint Editor Viewport. Selecting the Child Actor Component in the Components tab is the only way to select the component. Reproduced in 4.7.6 ...

Widget Interaction component cannot be moved while the game is paused

Tools - UMG - Nov 14, 2016

Widget Interaction component cannot be moved while the game is paused. The widget interaction component stops following the mouse when the game is paused (when source is set to mouse) ...

Consolidate ScreenSize code and refactor to avoid confusion

Anim - Animation - Aug 22, 2016

We do have very inconsistent system between Static/Skeletal and the current name is set for ScreenSize. However, Static mesh and HLOD are using ScreenSize name for Screen area calculation. We wan ...

Rocks in VehicleGame create unnatural physics reactions with the Vehicle.

Docs - Samples - Nov 10, 2016

The rocks in VehicleGame are causing the vehicle to have physics spasms by flipping and jumping the vehicle. ...

Setting foreground color for text in a text box does not appear to work

Tools - UMG - Oct 26, 2016

Setting foreground color for text in a text box does not appear to work. The foreground color of the text does not appear to change when set to something other than the default via blueprints. Not ...

Second Animation Sample added to AimOffset or Blendspace swaps with the first sample

Anim - Animation - Oct 3, 2016

Second Animation Sample added to AimOffset or Blendspace swaps with the first sample Note: After adding a 3rd sample, they switch back to the correct position. Regression: Sort of. In previous ...

Noticeable Difference In Temporal AA Sharpness From 4.12 To 4.13

Rendering - Oct 17, 2016

There seems to be a noticeable difference with the temporal AA sharpness in 4.13. This was confirmed by setting Temporal Sample count and sharpness with the same settings in a 4.12 project. A side b ...

HISMC always shows lowest LOD

Tools - Foliage - Nov 22, 2016

User report: HISMCs are currently broken in master. They always show the lowest LOD available for a mesh, so if you have a HISMC with a tree mesh set, you would always see the billboard of the tree ...

Cannot clear a Post Process Anim Blueprint after assigning one

Tools - Nov 23, 2016

Cannot clear a Post Process Anim Blueprint after assigning one ...